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Social Studies, 13.12.2019 23:31 TheGuavaMaster

Albert et al. (2013) ran a series of experiments in which adults and adolescents, alone or with peers, played a video game. in the game, taking risks could lead to crashes or gaining points.
the experiments found that adolescents, unlike adults, were much more likely to take risks and crash when they were

a) with their parents
b) with peers
c) playing online
d) alone

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