Mathematics, 12.04.2021 17:20 conyabrew82
After doing the simulation 5 times, Messiah has the following results. What should he use as an estimate of the probability that at least one battery will die within 15 hours?
Answers: 2
Mathematics, 20.06.2019 18:04
30 points! i am confused. what does it mean by game time? you can use a table of random numbers or a random number generator to create random samples. also, you can obtain random samples directly using wolframalpha.com. for example, typing in randomsample[{1,2,3,4,5},2] will give you a sample of size 2 from the list {1,2,3,4,5}. a sample result is {1,5}. refreshing the page will generate a new random sample of size 2. 2. create five random samples of size two from the population. record the game times for the samples and calculate the mean game time of each sample. 3. create 5 random samples of size 11 from the population. record the game times for the samples and calculate the mean game time of each sample.
Answers: 2
Mathematics, 21.06.2019 18:00
What power can you write to represent the volume of the cube shown? write the power as an expression with a base and an exponent and then find the volume of the cube
Answers: 3
Mathematics, 21.06.2019 22:00
Which sum or difference identity would you use to verify that cos (180° - q) = -cos q? a.) sin (a -b) = sin a cos b – cos a sin b b.) cos (a -b) = cos a cos b – sin a sin b c.) cos (a -b) = cos a cosb + sin a sin b d.) sin (a + b) = sin a cos b + cos a sin b
Answers: 1
Mathematics, 22.06.2019 00:30
I've been working on this for a few days and i just don't understand, it's due in a few hours. you. the direction of a vector is defined as the angle of the vector in relation to a horizontal line. as a standard, this angle is measured counterclockwise from the positive x-axis. the direction or angle of v in the diagram is α. part a: how can you use trigonometric ratios to calculate the direction α of a general vector v = < x, y> similar to the diagram? part b suppose that vector v lies in quadrant ii, quadrant iii, or quadrant iv. how can you use trigonometric ratios to calculate the direction (i.e., angle) of the vector in each of these quadrants with respect to the positive x-axis? the angle between the vector and the positive x-axis will be greater than 90 degrees in each case. part c now try a numerical problem. what is the direction of the vector w = < -1, 6 > ?
Answers: 1
After doing the simulation 5 times, Messiah has the following results. What should he use as an esti...
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