English, 19.05.2021 17:30 maxi12312345
hel
After reading the topic question and the evidence provided below, you will organize an argument. Remember:
Write in complete sentences
Write in the third person point of view
Do not use feelings or emotions
You will not be writing a complete argumentative essay.
Topic question: Should violent video games be banned?
Instructions: You will organize an argument for banning violence from teens’ video games because violent video games are harmful. Read the evidence below and then organize your argument. (Copy and paste the outline below into the feedback box and add your information.)
Argument Organizer
Claim:
In your own words
Reason 1:
In your own words
Support for Reason 1:
Quote from the evidence below
Reason 2:
In your own words
Support for Reason 2:
Quote from the evidence below
Counterclaim:
What is the opposing point of view
Rebuttal Support:
Quote from the evidence below
Conclusion Clincher:
Negative effects that will occur if your readers do not follow your claim
EVIDENCE 1
Negative Effects of Violent Video Games
In studies conducted by neuroscientists, it was found that teens who regularly play violent video games have lower rates of success in school than teens who do not play violent video games. The same parents who ban violent televisions shows from being watched in their homes must also be careful about the types of video games their teens play. Teens love their games, but their future is at stake.
EVIDENCE 2
Negative Effects of Violent Video Games
Fights among best friends and disagreements with peers are a natural part of a teen's daily life, but studies have consistently shown that teens who play violent video games on a regular basis are more aggressive with peers than teens who do not play these games. Is society willing to ban these violent games to support teen relationships?
Excerpt from "Adolescent Health Sociology Journal
EVIDENCE 3
Negative Effects of Violent Video Games
A study conducted by teen psychologists found that teens who regularly play violent video games are more prone to having fights and confrontations with adults at home, school and work. Teens want the freedom to play games of their choice, but they need to be aware of the dangers.
Study by Anderson, Gentile and Buckley (2007)
(100 points)
Answers: 2
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hel
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