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Computers and Technology, 22.06.2019 02:30
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 22.06.2019 12:10
1. declare a constant named cents_per_pound and initialize with 25. 2. get the shipping weight from user input storing the weight into shipweightpounds. 3. using flat_fee_cents and cents_per_pound constants, assign shipcostcents with the cost of shipping a package weighing shipweightpounds.
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Computers and Technology, 23.06.2019 15:10
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Computers and Technology, 23.06.2019 19:00
Now you’re on your own. include a short summary of this section with plots in your lab report. write a matlab script file to do steps (a) through (d) below. include a listing of the script file with your report. 1 the soundsc(xx,fs) function requires two arguments: the first one (xx) contains the vector of data to be played, the second argument (fs) is the sampling rate for playing the samples. in addition, soundsc(xx,fs) does automatic scaling and then calls sound(xx,fs) to actually play the signal. mcclellan, schafer, and yoder, dsp first, 2e, isbn 0-13-065562-7. prentice hall, upper saddle river, nj 07458. c 2015 pearson education, inc. 4 mcclellan, schafer and yoder, signal processing first. prentice hall, upper saddle river, new jersey, 2003. c 2003 prentice hall. (a) generate a time vector (tt) to cover a range of t that will exhibit approximately two cycles of the 4000 hz sinusoids defined in the next part, part (b). use a definition for tt similar to part 2.2(d). if we use t to denote the period of the sinusoids, define the starting time of the vector tt to be equal to t , and the ending time as ct . then the two cycles will include t d 0. finally, make sure that you have at least 25 samples per period of the sinusoidal wave. in other words, when you use the colon operator to define the time vector, make the increment small enough to generate 25 samples per period. (b) generate two 4000 hz sinusoids with arbitrary amplitude and time-shift. x1.t / d a1 cos.2
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