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Write Unit Tests for loadLevel(...) 1. Refer to Appendix A: Input Map Text File 2. Consider all the ways in which reading the dungeon map from the file could go wrong and make tests (dungeon map files code) that cause those things to happen. 3. Consider what values are created or updated and make tests that verify the values are correct. a. A test for loadLevel means creating a dungeon map file and directing the function to load the level from the file. b. You should end up with many different dungeon maps that exhibit different kinds of flaws and some that are valid. 4. Deallocate the map (if it was successfully created).

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