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Computers and Technology, 22.06.2019 07:30
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Computers and Technology, 22.06.2019 23:50
You need to design a circuit that implements the functions in the following table: s0 s1 function0 0 a + 10 1 a – b1 0 a + b1 1 a – 1s0 and s1 are 1-bit control inputs to select the function of the circuit. inputs a and b are 4-bitnumbers in 2s complement form. the output is also a 4-bit number in 2s complement form.you are allowed to use only one ttl 7483 4-bit adder to implement all the functions. but anynumber of other components (except the adder) can be used.hint: design a combinational logic circuit to modify the input b and the “carry input” of theadder depending on the control inputs s0 and s1.important: lab grade will depend on the working of the circuit & will be checked of by your labinstructor.1. is the output valid for the following input combinations: a. s0 = 0, s1 = 0, a = 7, b = 3? b. s0 = 0, s1 = 1, a = 7, b = 3? c. s0 = 1, s1 = 0, a = -4, b = -5? d. s0 = 1, s1 = 1, a = -8, b = 6? 2. what is the range of inputs (for both a and b) that will produce the valid output for all the functions?
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Computers and Technology, 23.06.2019 04:00
Write a method that takes in an array of point2d objects, and then analyzes the dataset to find points that are close together. be sure to review the point2d api. in your method, if the distance between any pair of points is less than 10, display the distance and the (x,y)s of each point. for example, "the distance between (3,5) and (8,9) is 6.40312." the complete api for the point2d adt may be viewed at ~pf/sedgewick-wayne/algs4/documentation/point2d.html (links to an external site.)links to an external site.. try to write your program directly from the api - do not review the adt's source code.
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Computers and Technology, 23.06.2019 18:30
This program should be a short piece of code that prints all of the positive integers from 1 to 100 as described more fully below. the program may contain multiple methods, and if using an oo language, should be contained within a single class or object. the program should be designed so that it begins execution when invoked through whichever mechanism is most common for the implementation language. â–ş print out all positive integers from 1 to 100, inclusive and in order. â–ş print messages to standard output, matching the sample output below. â–ş in the output, state whether the each integer is 'odd' or 'even' in the output. â–ş if the number is divisible by three, instead of stating that the number is odd or even, state that the number is 'divisible by three'. â–ş if the number is divisible by both two and three, instead of saying that the number is odd, even or divisible by three; state that the number is 'divisible by two and three'. â–ş design the logic of the loop to be as efficient as possible, using the minimal number of operations to perform the required logic. sample output the number '1' is odd. the number '2' is even. the number '3' is divisible by three. the number '6' is divisible by two and three.
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