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Crear un arreglo de números enteros, donde le indicamos por teclado el tamaño, solicitando el número de filas y columnas, el programa deberá colocar dentro del arreglo números aleatorios utilizando la clase Random entre 0 y 9, al final muestra por pantalla el valor de cada posición y la suma de cada uno de los valores. Haz una función para rellenar el arreglo (que tenga como parámetros el número de filas y/o columnas), para mostrar el contenido, la suma del arreglo por columnas y un método público para generar número a ingresar en el arreglo.

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