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Utilizando os conceitos aprendidos até estruturas de repetição, crie um programa que jogue pedra, papel e tesoura (Jokenpô) com você.
O programa tem que:
• Permitir que eu decida quantas rodadas iremos fazer;
• Ler a minha escolha (Pedra, papel ou tesoura);
• Decidir de forma aleatória a decisão do computador;
• Mostrar quantas rodadas cada jogador ganhou;
• Determinar quem foi o grande campeão de acordo com a quantidade de
vitórias de cada um (computador e jogador);
• Perguntar se o Jogador quer jogar novamente, se sim inicie volte a escolha
de quantidade de rodadas, se não finalize o programa.

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