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Program Specifications Your program will play the mastermind game as follows:
1. Prompt for the 4 digit key we will play with.
2. Prompt the user for a guess.
a. we check to see if the guess is exactly length 4
b. we check to see if the guess contains all numbers
C. we check to see if the guess has no repeats
Any violation of these rules prints an error message and prompts for a guess again. Bad input does not
count as a guess.
3. End the game if:
a. the guess is correct. Print out a winner message
b. it was the last guess (the twelfth) and the guess is incorrect. Print out a loser message and the
value of the key
4. If no end condition occurs, print out how many of the guess numbers are exactly right (correct number in the
correct position) and how many of the guess numbers are correct but not in the correct position. Example. The
key is 1234 and the guess is 4256. The feedback would be 1 number exactly correct (2) and 1 number in the
wrong position (4). That is, each digit in the
guess produces at most one result (exact or wrong position).
5. You should keep a history of guesses so that the user can see how they are progressing.
6. Continue the game until an end condition occurs

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Program Specifications Your program will play the mastermind game as follows:
1. Prompt for...
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