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Computers and Technology, 22.06.2019 17:20
[a] create a class called “cycle” which has two instance integer variables as properties, “numberofwheels” and “weight.” create a constructor with two parameters, using the same variable names in the parameter list. assign each variable to numberofwheels” and “weight” respectively. write a separate application to test the class and display its properties. note: do not change the names of the instance variables or the variables listed in the constructor’s parameter list. [b] edit your class cycle by adding a default constructor which will assign the default values of 100 to represent the numberofwheels, and 1000 to represent the weight, by invoking a call to the other constructor. modify your application created in [a] to test the class.
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Computers and Technology, 22.06.2019 22:30
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value.a member function called setscore that accepts a parameter and assigns it to score . the function returns no value.a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
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Computers and Technology, 23.06.2019 21:00
Which task uses a simple parameter?
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Computers and Technology, 23.06.2019 23:00
Lucas put a lot of thought into the design for his company's new white paper. he made sure to include repeating design elements such as color schemes and decorative images. his goal was to a.add symmetry b.create a unified publication c.provide consistency d.save money
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