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Computers and Technology, 01.12.2020 17:00 hartmaaj95
describes the layout of the screen. Block-based, Interface, Editor, Player
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Computers and Technology, 22.06.2019 02:30
Write a program that takes in 3 inputs [players (int type), expected game time (double type), team (char type)] and calculates actual game time (double) based on the following conditions: if the number of players or the expected game time is less than or equal to zero, it should output wrong input if the number of players is greater than 0 and less than or equal to 6 and if they are on the â€r’ or â€r’ team, their game time will be 10% faster. and if they are on the â€b’ or â€b’ team, their game time will be 15% faster. and if they are on the â€y’ or â€y’ team, their game time will be 20% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 6 but less than or equal to 12 and if they are on the â€r’ or â€r’ team, their game time will be 20% faster. and if they are on the â€b’ or â€b’ team, their game time will be 25% faster. and if they are on the â€y’ or â€y’ team their game time will be 30% faster. and if they are on any other team, they will play 0% faster. if the number of players is greater than 12 but less than or equal to 18 and if they are on the â€r’ or â€r’ team, their game time will be 30% faster. and if they are on the â€b’ or â€b’ team, their game time will be 35% faster. and if they are on the â€y’ or â€y’ team, their game time will
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Computers and Technology, 23.06.2019 01:30
Which tab is used to change the theme of a photo album slide show? a. design b. view c. transitions d. home
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Computers and Technology, 23.06.2019 17:00
What are the 12 colors of the spectrum called?
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Computers and Technology, 24.06.2019 00:50
3. what is the output of the following statements? temporary object1; temporary object2("rectangle", 8.5, 5); temporary object3("circle", 6, 0); temporary object4("cylinder", 6, 3.5); cout < < fixed < < showpoint < < setprecision(2); object1.print(); object2.print(); object3.print(); object4.print(); object1.set("sphere", 4.5, 0); object1.print();
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describes the layout of the screen. Block-based, Interface, Editor, Player...
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