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Write a report describing the information each function asks for and what information it produces so that you can begin building your own user manual for this tool.

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Computers and Technology, 22.06.2019 01:00
)a grad student comes up with the following algorithm to sort an array a[1..n] that works by first sorting the first 2/3rds of the array, then sorting the last 2/3rds of the (resulting) array, and finally sorting the first 2/3rds of the new array. 1: function g-sort(a, n) . takes as input an array of n numbers, a[1..n] 2: g-sort-recurse(a, 1, n) 3: end function 4: function g-sort-recurse(a, `, u) 5: if u ⒠` ≤ 0 then 6: return . 1 or fewer elements already sorted 7: else if u ⒠` = 1 then . 2 elements 8: if a[u] < a[`] then . swap values 9: temp ↠a[u] 10: a[u] ↠a[`] 11: a[`] ↠temp 12: end if 13: else . 3 or more elements 14: size ↠u ⒠` + 1 15: twothirds ↠d(2 ◠size)/3e 16: g-sort-recurse(a, `, ` + twothirds ⒠1) 17: g-sort-recurse(a, u ⒠twothirds + 1, u) 18: g-sort-recurse(a, `, ` + twothirds ⒠1) 19: end if 20: end function first (5 pts), prove that the algorithm correctly sorts the numbers in the array (in increasing order). after showing that it correctly sorts 1 and 2 element intervals, you may make the (incorrect) assumption that the number of elements being passed to g-sort-recurse is always a multiple of 3 to simplify the notation (and drop the floors/ceilings).
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Computers and Technology, 23.06.2019 00:10
Write a function so that the main0 code below can be replaced by the simpler code that calls function mphandminutes tomiles0. original main0 int main) l double milesperhour-70.0; double minutestraveled = 100.0; double hourstraveled; double milestraveled; hourstraveled = minutestraveled / 60.0; milestraveled = hourstraveled * milesperhour; cout < "miles" 2 using namespace std; 4 /* your solution goes here/ 6 int maino 1 test passed 7 double milesperhour 70.0 all tests passed 8 double minutestraveled 100.0; 10 cout < < "miles: " < < mphandminutestomiles(milesper-hour, minutestraveled) < < endl; 12 return 0; 13
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Computers and Technology, 23.06.2019 17:30
When making changes to optimize part of a processor, it is often the case that speeding up one type of instruction comes at the cost of slowing down something else. for example, if we put in a complicated fast floating-point unit, that takes space, and something might have to be moved farther away from the middle to accommodate it, adding an extra cycle in delay to reach that unit. the basic amdahl's law equation does not take into account this trade-off. a. if the new fast floating-point unit speeds up floating-point operations by, on average, 2ă—, and floating-point operations take 20% of the original program's execution time, what is the overall speedup (ignoring the penalty to any other instructions)? b. now assume that speeding up the floating-point unit slowed down data cache accesses, resulting in a 1.5ă— slowdown (or 2/3 speedup). data cache accesses consume 10% of the execution time. what is the overall speedup now? c. after implementing the new floating-point operations, what percentage of execution time is spent on floating-point operations? what percentage is spent on data cache accesses?
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Computers and Technology, 24.06.2019 16:00
Your is an example of personal information that you should keep private.
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