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As part of his proofreading process, and to catch any spelling or grammar mistakes, John uses this feature in Word Online to have the program read what is on the document.

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Computers and Technology, 21.06.2019 19:40
Write the quartstogallons java class that declares a named constant to hold the number of quarts in a gallon (4). also declare a variable to represent the number of quarts needed for a painting job, and assign an appropriate value—for example, 18. compute and display the number of gallons and quarts needed for the job. display explanatory text with the values, for example:
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Computers and Technology, 22.06.2019 01:00
Ap practice - performance task response the ap create performance task asks you to write about an abstraction that you developed and wrote into your code. most of the time that means identifying a function or procedure you wrote to "manage complexity" in your program. here is the actual prompt from the create performance task: 2d. capture and paste a program code segment that contains an abstraction you developed individually on your own (marked with a rectangle). this abstraction must integrate mathematical and logical concepts. explain how your abstraction manage the complexity of your program. (must not exceed 200 words) below is a segment of code from an "under the sea" program with a rectangle drawn around a portion of the code identifying an abstraction. imagine that you wrote this and are composing an ap response about how this abstraction manages complexity. (note: ignore the requirement that the abstraction integrate "mathematical and logical concepts" for this practice response. just write about managing complexity). explain how the abstraction marked with the rectangle in the code above manage complexity of this program. write your response here submit
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Computers and Technology, 22.06.2019 22:30
Write a full class definition for a class named player , and containing the following members: a data member name of type string .a data member score of type int .a member function called setname that accepts a parameter and assigns it to name . the function returns no value.a member function called setscore that accepts a parameter and assigns it to score . the function returns no value.a member function called getname that accepts no parameters and returns the value of name .a member function called getscore that accepts no parameters and returns the value of score .this is what i have, aparently this is wrong: class player{private: string name; int score; public: void player: : setname (string n){name =n; }void player: : setscore (int s){score = s; }string player: : getname (){return name; }int player: : getscore (){return score; }};
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Computers and Technology, 24.06.2019 05:00
Who is most likely be your target audience if you create a slide presentation that had yellow background and purple text
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