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Step Three Write a main program that will use your PiggyBank class. It will ask the user for the name of a file. The file will begin with an integer indicating the number of PiggyBanks described in the file. Each PiggyBank will be represented by 4 numbers which indicate the number of quarters, dimes, nickels, and pennies, respectively. For example, this file describes 4 PiggyBanks (the first has 4 quarters, 1 dime, 0 nickels, 25 pennies, etc.)

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