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Computers and Technology, 02.01.2020 22:31 RioQNA

Write a java program that models the properties, behaviors, and interactions of objects at the arcade. you’ll also need a test class that contains a main method. use the main method to model actions that would drive the program such as object instantiations and card swipes. all fields must be private. provide getter and any necessary setter methods. cards the magnetic strip on game cards offers limited storage space and zero computing power. cards store information about their current credit balance, ticket balance, and card number. neither balance should ever be negative. individual cards are incapable of performing calculations, including simple addition, or realizing that their balances could go negative.

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